import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.util.*;
import java.io.*;
//主類
public class Chess{
public static void main(String args[]){
new ChessMainFrame("中國象棋:觀棋不語真君子,棋死無悔大丈夫");
}
}
//主框架類
class ChessMainFrame extends JFrame implements ActionListener,MouseListener,Runnable{
//玩家
JLabel play[] = new JLabel[32];
//棋盤
JLabel image;
//窗格
Container con;
//工具欄
JToolBar jmain;
//重新開始
JButton anew;
//悔棋
JButton repent;
//退出
JButton exit;
//當前信息
JLabel text;
//保存當前操作
Vector Var;
//規則類對象(使於調用方法)
ChessRule rule;
/**
** 單擊棋子
** chessManClick = true 閃爍棋子 並給線程響應
** chessManClick = false 吃棋子 停止閃爍 並給線程響應
*/
boolean chessManClick;
/**
** 控制玩家走棋
** chessPlayClick=1 黑棋走棋
** chessPlayClick=2 紅棋走棋 默認紅棋
** chessPlayClick=3 雙方都不能走棋
*/
int chessPlayClick=2;
//控制棋子閃爍的線程
Thread tmain;
//把第壹次的單擊棋子給線程響應
static int Man,i;
ChessMainFrame(){
new ChessMainFrame("中國象棋");
}
/**
** 構造函數
** 初始化圖形用戶界面
*/
ChessMainFrame(String Title){
//獲行客格引用
con = this.getContentPane();
con.setLayout(null);
//實例化規則類
rule = new ChessRule();
Var = new Vector();
//創建工具欄
jmain = new JToolBar();
text = new JLabel("歡迎使用象棋對弈系統");
//當鼠標放上顯示信息
text.setToolTipText("信息提示");
anew = new JButton(" 新 遊 戲 ");
anew.setToolTipText("重新開始新的壹局");
exit = new JButton(" 退 出 ");
exit.setToolTipText("退出象棋程序程序");
repent = new JButton(" 悔 棋 ");
repent.setToolTipText("返回到上次走棋的位置");
//把組件添加到工具欄
jmain.setLayout(new GridLayout(0,4));
jmain.add(anew);
jmain.add(repent);
jmain.add(exit);
jmain.add(text);
jmain.setBounds(0,0,558,30);
con.add(jmain);
//添加棋子標簽
drawChessMan();
//註冊按扭監聽
anew.addActionListener(this);
repent.addActionListener(this);
exit.addActionListener(this);
//註冊棋子移動監聽
for (int i=0;i<32;i++){
con.add(play[i]);
play[i].addMouseListener(this);
}
//添加棋盤標簽
con.add(image = new JLabel(new ImageIcon("image\\Main.GIF")));
image.setBounds(0,30,558,620);
image.addMouseListener(this);
//註冊窗體關閉監聽
this.addWindowListener(
new WindowAdapter() {
public void windowClosing(WindowEvent we){
System.exit(0);
}
}
);
//窗體居中
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
Dimension frameSize = this.getSize();
if (frameSize.height > screenSize.height){
frameSize.height = screenSize.height;
}
if (frameSize.width > screenSize.width){
frameSize.width = screenSize.width;
}
this.setLocation((screenSize.width - frameSize.width) / 2 - 280 ,(screenSize.height - frameSize.height ) / 2 - 350);
//設置
this.setIconImage(new ImageIcon("image\\紅將.GIF").getImage());
this.setResizable(false);
this.setTitle(Title);
this.setSize(558,670);
this.show();
}
/**
** 添加棋子方法
*/
public void drawChessMan(){
//流程控制
int i,k;
//圖標
Icon in;
//黑色棋子
//車
in = new ImageIcon("image\\黑車.GIF");
for (i=0,k=24;i<2;i++,k+=456){
play[i] = new JLabel(in);
play[i].setBounds(k,56,55,55);
play[i].setName("車1");
}
//馬
in = new ImageIcon("image\\黑馬.GIF");
for (i=4,k=81;i<6;i++,k+=342){
play[i] = new JLabel(in);
play[i].setBounds(k,56,55,55);
play[i].setName("馬1");
}
//相
in = new ImageIcon("image\\黑象.GIF");
for (i=8,k=138;i<10;i++,k+=228){
play[i] = new JLabel(in);
play[i].setBounds(k,56,55,55);
play[i].setName("象1");
}
//士
in = new ImageIcon("image\\黑士.GIF");
for (i=12,k=195;i<14;i++,k+=114){
play[i] = new JLabel(in);
play[i].setBounds(k,56,55,55);
play[i].setName("士1");
}
//卒
in = new ImageIcon("image\\黑卒.GIF");
for (i=16,k=24;i<21;i++,k+=114){
play[i] = new JLabel(in);
play[i].setBounds(k,227,55,55);
play[i].setName("卒1" + i);
}
//炮
in = new ImageIcon("image\\黑炮.GIF");
for (i=26,k=81;i<28;i++,k+=342){
play[i] = new JLabel(in);
play[i].setBounds(k,170,55,55);
play[i].setName("炮1" + i);
}
//將
in = new ImageIcon("image\\黑將.GIF");
play[30] = new JLabel(in);
play[30].setBounds(252,56,55,55);
play[30].setName("將1");
//紅色棋子
//車
in = new ImageIcon("image\\紅車.GIF");
for (i=2,k=24;i<4;i++,k+=456){
play[i] = new JLabel(in);
play[i].setBounds(k,569,55,55);
play[i].setName("車2");
}
//馬
in = new ImageIcon("image\\紅馬.GIF");
for (i=6,k=81;i<8;i++,k+=342){
play[i] = new JLabel(in);
play[i].setBounds(k,569,55,55);
play[i].setName("馬2");
}
//相
in = new ImageIcon("image\\紅象.GIF");
for (i=10,k=138;i<12;i++,k+=228){
play[i] = new JLabel(in);
play[i].setBounds(k,569,55,55);
play[i].setName("象2");
}
//士
in = new ImageIcon("image\\紅士.GIF");
for (i=14,k=195;i<16;i++,k+=114){
play[i] = new JLabel(in);
play[i].setBounds(k,569,55,55);
play[i].setName("士2");
}
//兵
in = new ImageIcon("image\\紅卒.GIF");
for (i=21,k=24;i<26;i++,k+=114){
play[i] = new JLabel(in);
play[i].setBounds(k,398,55,55);
play[i].setName("卒2" + i);
}
//炮
in = new ImageIcon("image\\紅炮.GIF");
for (i=28,k=81;i<30;i++,k+=342){
play[i] = new JLabel(in);
play[i].setBounds(k,455,55,55);
play[i].setName("炮2" + i);
}
//帥
in = new ImageIcon("image\\紅將.GIF");
play[31] = new JLabel(in);
play[31].setBounds(252,569,55,55);
play[31].setName("帥2");
}
/**
** 線程方法控制棋子閃爍
*/
}