Rigidbody RD = gameobject.rigidbody;錯誤
Rigidbody RD = gameobject.GetComponent<Rigidbody>();正確
gameobject.rigidbody.centerOfMass.x = COMX; 錯誤
gameobject.GetComponent<Rigidbody>().centerOfMass.x = COMX; 正確