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流星蝴蝶劍怎麽附加各種狀態(要手動修改的)

正常版本,就是壹個代碼,不過流星的源代碼只有蔡司令或壹些骨灰知道,關於壹個任務就是和sn.pst有關那就是劇情(倒著讀語句)

SaySTG(int man)

{

Perform(man, "pause", 5);

Perform(man, "say", "殺.....");

Perform(man, "pause", 2);

Perform(man, "faceto", 1);

PlayerPerform("block", 0);

PlayerPerform("pause", 2);

PlayerPerform("say", "怎麽回是?");

PlayerPerform("pause", 5);

PlayerPerform("say", "妳傷療的如何了?");

PlayerPerform("block", 1);

}

SaySTG2(int man)

{

Perform(man, "pause", 5);

Perform(man, "say", "殺.....");

Perform(man, "pause", 2);

Perform(man, "faceto", 1);

PlayerPerform("block", 0);

PlayerPerform("pause", 2);

PlayerPerform("say", "失心散起作用了嗎?先制服他吧!!");

PlayerPerform("pause", 5);

PlayerPerform("say", "妳傷療的如何了?");

PlayerPerform("block", 1);

}

EXITWAR(int man)

{

Perform(man, "say", "我明白了!!");

Perform(man, "pause", 5);

Perform(man, "say", "是麽");

Perform(man, "pause", 5);

Perform(man, "say", "孟星魂?");

Perform(man, "pause", 2);

Perform(man, "faceto", 1);

PlayerPerform("block", 0);

PlayerPerform("pause", 3);

PlayerPerform("say", "先離開這吧!");

PlayerPerform("pause", 5);

PlayerPerform("say", "有人用我的樣子給妳們下藥了!!");

PlayerPerform("pause", 5);

PlayerPerform("say", "清醒壹點了嗎?");

PlayerPerform("block", 1);

return 0;

}

OnUpdate()

{

int now = GetGameTime();

if (trg0==0)

{

int player = GetAnyChar("player");

int c1 = GetChar("孟星魂");

int c2 = GetChar("無名");

int c3 = GetChar("小何");

int c4 = GetChar("孫劍");

int c5 = GetChar("鳳鳳");

int c6 = GetChar("葉翔");

int c7 = GetChar("石群");

int c8 = GetChar("高寄萍");

if ( player >0 && c8 > 0 && c5 > 0 && c6 > 0 && c7 > 0 && c1 > 0)

{

if (GetEnemy(c1)==player)

{

Perform(c1, "say", "領教了!!");

Perform(c1, "pause", 5);

Perform(c1, "say", "想知道我是誰,就打敗我吧!!");

Perform(c1, "pause", 3);

Perform(c1, "say", ".雖然上頭沒令我宰了妳,但是..我就不相信妳有多強!");

Perform(c1, "pause", 5);

Perform(c1, "say", "哈哈!妳沒看到我就是妳呀!!");

Perform(c1, "pause", 5);

Perform(c1, "say", "哇靠!居然碰到本尊!!");

Perform(c1, "pause", 2);

Perform(c1, "crouch", 30);

Perform(c1, "faceto", player);

PlayerPerform("block", 0);

PlayerPerform("pause", 3);

PlayerPerform("say", "是嗎?休怪我無情了!!");

PlayerPerform("pause", 8);

PlayerPerform("say", "笑話!我就是我,妳究竟是誰?");

PlayerPerform("pause", 5);

PlayerPerform("say", "不說個明白..休想離開這裏!!");

PlayerPerform("pause", 5);

PlayerPerform("say", "!!妳是誰?為何假冒我?來到我快活林療傷之處?");

PlayerPerform("block", 1);

trg0 = 1;

}

}

}

if (trg0==1)

{

if (GetHP(c1)<=0 )

{

Say(c1, "我剛才用妳的樣子給快活林壹些療傷藥中..滲了實心散!");

Say(c1, "哈哈哈!他們現在是見人就砍的狀況!!哈哈哈!!祝妳好運了!!");

Say(player, "混帳!!");

trg0 = 2;

}

}

if (trg0 <2 && c8 > 0)

{

if (GetEnemy(c2)==player && s1 == 0)

{

Perform(c2, "say", "妳無須知道!!");

Perform(c2, "pause", 5);

Perform(c2, "say", "呵呵!要死掉的人不用說那麽多!我只能說這是我上面的人意思!");

Perform(c2, "pause", 5);

Perform(c2, "say", "呵呵!來執行任務!!");

Perform(c2, "pause", 2);

Perform(c2, "crouch", 30);

Perform(c2, "faceto", player);

PlayerPerform("block", 0);

PlayerPerform("pause", 3);

PlayerPerform("say", "上面的人?");

PlayerPerform("pause", 5);

PlayerPerform("say", "任務?什麽任務?");

PlayerPerform("pause", 5);

PlayerPerform("say", "是妳!妳為什麽會在這?");

PlayerPerform("block", 1);

s1 = 1;

}

if (GetEnemy(c3)==player && s2 == 0)

{

Perform(c3, "say", "孟星魂!我今天要跟妳壹分高下!!");

Perform(c3, "faceto", player);

PlayerPerform("block", 0);

PlayerPerform("say", "那就領教了!!");

PlayerPerform("pause", 3);

PlayerPerform("block", 1);

s2 = 1 ;

}

if (GetEnemy(c4)==player && s3 == 0)

{

Perform(c4, "say", "多說無益!!受死吧!!");

Perform(c4, "pause", 5);

Perform(c4, "say", "孫玉伯是我老子!他被妳們這群快活林的無賴殺了!我壹定要報仇!");

Perform(c4, "pause", 5);

Perform(c4, "say", "我要來為我父親報仇!!");

Perform(c4, "pause", 2);

Perform(c4, "faceto", player);

PlayerPerform("block", 0);

PlayerPerform("pause", 3);

PlayerPerform("say", "是妳父親要殺我們的!!");

PlayerPerform("pause", 5);

PlayerPerform("say", "妳父親?");

PlayerPerform("pause", 5);

PlayerPerform("say", "妳是誰!?為何闖入快活林的療傷處?");

PlayerPerform("block", 1);

s3 = 1;

}

for (i=6;i<=9;i++)

{

if (GetEnemy(i)==player && s4 == 0 && c8 > 0)

{

SaySTG(i);

s4 = 1;

}

if (GetHP(i) < GetMaxHP(i) && s4 == 1)

{

Say(player,"啊!我居然不明究理的打了他們!!");

timer1 = now + 2;

s4 = 5;

gameover = -1;

}

}

}

if (GetHP(c4)<=0 && k1 == 0)

{

Say(c4, "快活林的!妳給我記住!!父仇不***戴天!我會再來的!");

RemoveNPC(c4);

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