SaySTG(int man)
{
Perform(man, "pause", 5);
Perform(man, "say", "殺.....");
Perform(man, "pause", 2);
Perform(man, "faceto", 1);
PlayerPerform("block", 0);
PlayerPerform("pause", 2);
PlayerPerform("say", "怎麽回是?");
PlayerPerform("pause", 5);
PlayerPerform("say", "妳傷療的如何了?");
PlayerPerform("block", 1);
}
SaySTG2(int man)
{
Perform(man, "pause", 5);
Perform(man, "say", "殺.....");
Perform(man, "pause", 2);
Perform(man, "faceto", 1);
PlayerPerform("block", 0);
PlayerPerform("pause", 2);
PlayerPerform("say", "失心散起作用了嗎?先制服他吧!!");
PlayerPerform("pause", 5);
PlayerPerform("say", "妳傷療的如何了?");
PlayerPerform("block", 1);
}
EXITWAR(int man)
{
Perform(man, "say", "我明白了!!");
Perform(man, "pause", 5);
Perform(man, "say", "是麽");
Perform(man, "pause", 5);
Perform(man, "say", "孟星魂?");
Perform(man, "pause", 2);
Perform(man, "faceto", 1);
PlayerPerform("block", 0);
PlayerPerform("pause", 3);
PlayerPerform("say", "先離開這吧!");
PlayerPerform("pause", 5);
PlayerPerform("say", "有人用我的樣子給妳們下藥了!!");
PlayerPerform("pause", 5);
PlayerPerform("say", "清醒壹點了嗎?");
PlayerPerform("block", 1);
return 0;
}
OnUpdate()
{
int now = GetGameTime();
if (trg0==0)
{
int player = GetAnyChar("player");
int c1 = GetChar("孟星魂");
int c2 = GetChar("無名");
int c3 = GetChar("小何");
int c4 = GetChar("孫劍");
int c5 = GetChar("鳳鳳");
int c6 = GetChar("葉翔");
int c7 = GetChar("石群");
int c8 = GetChar("高寄萍");
if ( player >0 && c8 > 0 && c5 > 0 && c6 > 0 && c7 > 0 && c1 > 0)
{
if (GetEnemy(c1)==player)
{
Perform(c1, "say", "領教了!!");
Perform(c1, "pause", 5);
Perform(c1, "say", "想知道我是誰,就打敗我吧!!");
Perform(c1, "pause", 3);
Perform(c1, "say", ".雖然上頭沒令我宰了妳,但是..我就不相信妳有多強!");
Perform(c1, "pause", 5);
Perform(c1, "say", "哈哈!妳沒看到我就是妳呀!!");
Perform(c1, "pause", 5);
Perform(c1, "say", "哇靠!居然碰到本尊!!");
Perform(c1, "pause", 2);
Perform(c1, "crouch", 30);
Perform(c1, "faceto", player);
PlayerPerform("block", 0);
PlayerPerform("pause", 3);
PlayerPerform("say", "是嗎?休怪我無情了!!");
PlayerPerform("pause", 8);
PlayerPerform("say", "笑話!我就是我,妳究竟是誰?");
PlayerPerform("pause", 5);
PlayerPerform("say", "不說個明白..休想離開這裏!!");
PlayerPerform("pause", 5);
PlayerPerform("say", "!!妳是誰?為何假冒我?來到我快活林療傷之處?");
PlayerPerform("block", 1);
trg0 = 1;
}
}
}
if (trg0==1)
{
if (GetHP(c1)<=0 )
{
Say(c1, "我剛才用妳的樣子給快活林壹些療傷藥中..滲了實心散!");
Say(c1, "哈哈哈!他們現在是見人就砍的狀況!!哈哈哈!!祝妳好運了!!");
Say(player, "混帳!!");
trg0 = 2;
}
}
if (trg0 <2 && c8 > 0)
{
if (GetEnemy(c2)==player && s1 == 0)
{
Perform(c2, "say", "妳無須知道!!");
Perform(c2, "pause", 5);
Perform(c2, "say", "呵呵!要死掉的人不用說那麽多!我只能說這是我上面的人意思!");
Perform(c2, "pause", 5);
Perform(c2, "say", "呵呵!來執行任務!!");
Perform(c2, "pause", 2);
Perform(c2, "crouch", 30);
Perform(c2, "faceto", player);
PlayerPerform("block", 0);
PlayerPerform("pause", 3);
PlayerPerform("say", "上面的人?");
PlayerPerform("pause", 5);
PlayerPerform("say", "任務?什麽任務?");
PlayerPerform("pause", 5);
PlayerPerform("say", "是妳!妳為什麽會在這?");
PlayerPerform("block", 1);
s1 = 1;
}
if (GetEnemy(c3)==player && s2 == 0)
{
Perform(c3, "say", "孟星魂!我今天要跟妳壹分高下!!");
Perform(c3, "faceto", player);
PlayerPerform("block", 0);
PlayerPerform("say", "那就領教了!!");
PlayerPerform("pause", 3);
PlayerPerform("block", 1);
s2 = 1 ;
}
if (GetEnemy(c4)==player && s3 == 0)
{
Perform(c4, "say", "多說無益!!受死吧!!");
Perform(c4, "pause", 5);
Perform(c4, "say", "孫玉伯是我老子!他被妳們這群快活林的無賴殺了!我壹定要報仇!");
Perform(c4, "pause", 5);
Perform(c4, "say", "我要來為我父親報仇!!");
Perform(c4, "pause", 2);
Perform(c4, "faceto", player);
PlayerPerform("block", 0);
PlayerPerform("pause", 3);
PlayerPerform("say", "是妳父親要殺我們的!!");
PlayerPerform("pause", 5);
PlayerPerform("say", "妳父親?");
PlayerPerform("pause", 5);
PlayerPerform("say", "妳是誰!?為何闖入快活林的療傷處?");
PlayerPerform("block", 1);
s3 = 1;
}
for (i=6;i<=9;i++)
{
if (GetEnemy(i)==player && s4 == 0 && c8 > 0)
{
SaySTG(i);
s4 = 1;
}
if (GetHP(i) < GetMaxHP(i) && s4 == 1)
{
Say(player,"啊!我居然不明究理的打了他們!!");
timer1 = now + 2;
s4 = 5;
gameover = -1;
}
}
}
if (GetHP(c4)<=0 && k1 == 0)
{
Say(c4, "快活林的!妳給我記住!!父仇不***戴天!我會再來的!");
RemoveNPC(c4);