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c語言推箱子論文

/* 壹個C語言編寫的推箱子遊戲源代碼 */

/* 本遊戲是字符模式的,請不要在中文dos下運行。本遊戲在TURBO C下調試通過 */

#include <dos.h>

#include <stdio.h>

#include <ctype.h>

#include <conio.h>

#include <bios.h>

#include <alloc.h>

/* 定義二維數組ghouse來記錄屏幕上各點的狀態,

其中:0表示什麽都沒有,'b'表示箱子,'w'表示墻壁,'m'表示目的地,'i'表示箱子在目的地。 */

char ghouse[20][20];

/* 以下函數為直接寫屏函數,很酷的函數哦!是我朋友告訴我的。 */

char far *screen=(char far* )0xb8000000;

void putchxy(int y,int x,char ch,char fc,char bc)

{

screen[(x*160)+(y<<1)+0]=ch;

screen[(x*160)+(y<<1)+1]=(bc*16)+fc;

}

/* 定義判斷是否勝利的數據結構 */

typedef struct winer {

int x,y;

struct winer *p;

}winer;

/* 箱子位置的數據結構 */

typedef struct boxs {

int x,y;

struct boxs *next;

}boxs;

/* 在特定的坐標上畫墻壁並用數組記錄狀態的函數 */

void printwall(int x,int y)

{

putchxy(y-1,x-1,219,GREEN,BLACK);

ghouse[x][y]='w';

}

/* 在特定的坐標上畫箱子並用數組記錄狀態的函數 */

void printbox(int x,int y)

{

putchxy(y-1,x-1,10,WHITE,BLACK);

ghouse[x][y]='b';

}

/* 在特定的坐標上畫目的地並用數組記錄狀態的函數 */

void printwhither1(int x,int y,winer **win,winer **pw)

{

winer *qw;

putchxy(y-1,x-1,'*',YELLOW,BLACK);

ghouse[x][y]='m';

if(*win==NULL)

{

*win=*pw=qw=(winer* )malloc(sizeof(winer));

(*pw)->x=x;(*pw)->y=y;(*pw)->p=NULL;

}

else

{

qw=(winer* )malloc(sizeof(winer));

qw->x=x;qw->y=y;(*pw)->p=qw;(*pw)=qw;qw->p=NULL;

}

}

/* 在特定的坐標上畫目的地並用數組記錄狀態的函數 */

void printwhither(int x,int y)

{

putchxy(y-1,x-1,'*',YELLOW,BLACK);

ghouse[x][y]='m';

}

/* 在特定的坐標上畫人的函數 */

void printman(int x,int y)

{

gotoxy(y,x);

_AL=02;_CX=01;_AH=0xa;

geninterrupt(0x10);

}

/* 在特定的坐標上畫箱子在目的地上並用數組記錄狀態的函數 */

void printboxin(int x,int y)

{

putchxy(y-1,x-1,10,YELLOW,BLACK);

ghouse[x][y]='i';

}

/* 初始化函數,初始化數組和屏幕 */

void init()

{

int i,j;

for(i=0;i<20;i++)

for(j=0;j<20;j++)

ghouse[i][j]=0;

_AL=3;

_AH=0;

geninterrupt(0x10);

gotoxy(40,4);

printf("Welcome to come box world!");

gotoxy(40,6);

printf("Press up,down,left,right to play.");

gotoxy(40,8);

printf("Press Esc to quit it.");

gotoxy(40,10);

printf("Press space to reset the game.");

gotoxy(40,12);

printf("Producer : wangdehao.");

gotoxy(40,14);

printf("Mar. 30th 2003.");

}

/* 第壹關的圖象初始化 */

winer *inithouse1()

{

int x,y;

winer *win=NULL,*pw;

for(x=1,y=5;y<=9;y++)

printwall(x+4,y+10);

for(y=5,x=2;x<=5;x++)

printwall(x+4,y+10);

for(y=9,x=2;x<=5;x++)

printwall(x+4,y+10);

for(y=1,x=3;x<=8;x++)

printwall(x+4,y+10);

for(x=3,y=3;x<=5;x++)

printwall(x+4,y+10);

for(x=5,y=8;x<=9;x++)

printwall(x+4,y+10);

for(x=7,y=4;x<=9;x++)

printwall(x+4,y+10);

for(x=9,y=5;y<=7;y++)

printwall(x+4,y+10);

for(x=8,y=2;y<=3;y++)

printwall(x+4,y+10);

printwall(5+4,4+10);

printwall(5+4,7+10);

printwall(3+4,2+10);

printbox(3+4,6+10);

printbox(3+4,7+10);

printbox(4+4,7+10);

printwhither1(4+4,2+10,&win,&pw);

printwhither1(5+4,2+10,&win,&pw);

printwhither1(6+4,2+10,&win,&pw);

printman(2+4,8+10);

return win;

}

/* 第三關的圖象初始化 */

winer *inithouse3()

{int x,y;

winer *win=NULL,*pw;

for(x=1,y=2;y<=8;y++)

printwall(x+4,y+10);

for(x=2,y=2;x<=4;x++)

printwall(x+4,y+10);

for(x=4,y=1;y<=3;y++)

printwall(x+4,y+10);

for(x=5,y=1;x<=8;x++)

printwall(x+4,y+10);

for(x=8,y=2;y<=5;y++)

printwall(x+4,y+10);

for(x=5,y=5;x<=7;x++)

printwall(x+4,y+10);

for(x=7,y=6;y<=9;y++)

printwall(x+4,y+10);

for(x=3,y=9;x<=6;x++)

printwall(x+4,y+10);

for(x=3,y=6;y<=8;y++)

printwall(x+4,y+10);

printwall(2+4,8+10);

printwall(5+4,7+10);

printbox(6+4,3+10);

printbox(4+4,4+10);

printbox(5+4,6+10);

printwhither1(2+4,5+10,&win,&pw);

printwhither1(2+4,6+10,&win,&pw);

printwhither1(2+4,7+10,&win,&pw);

printman(2+4,4+10);

return win;

}

/* 第二關的圖象初始化 */

winer *inithouse2()

{int x,y;

winer *win=NULL,*pw;

for(x=1,y=4;y<=7;y++)

printwall(x+4,y+10);

for(x=2,y=2;y<=4;y++)

printwall(x+4,y+10);

for(x=2,y=7;x<=4;x++)

printwall(x+4,y+10);

for(x=4,y=1;x<=8;x++)

printwall(x+4,y+10);

for(x=8,y=2;y<=8;y++)

printwall(x+4,y+10);

for(x=4,y=8;x<=8;x++)

printwall(x+4,y+10);

for(x=4,y=6;x<=5;x++)

printwall(x+4,y+10);

for(x=3,y=2;x<=4;x++)

printwall(x+4,y+10);

for(x=4,y=4;x<=5;x++)

printwall(x+4,y+10);

printwall(6+4,3+10);

printbox(3+4,5+10);

printbox(6+4,6+10);

printbox(7+4,3+10);

printwhither1(5+4,7+10,&win,&pw);

printwhither1(6+4,7+10,&win,&pw);

printwhither1(7+4,7+10,&win,&pw);

printman(2+4,6+10);

return win;

}

/* 第四關的圖象初始化 */

winer *inithouse4()

{

int x,y;

winer *win=NULL,*pw;

for(x=1,y=1;y<=6;y++)

printwall(x+4,y+10);

for(x=2,y=7;y<=8;y++)

printwall(x+4,y+10);

for(x=2,y=1;x<=7;x++)

printwall(x+4,y+10);

for(x=7,y=2;y<=4;y++)

printwall(x+4,y+10);

for(x=6,y=4;y<=9;y++)

printwall(x+4,y+10);

for(x=3,y=9;x<=5;x++)

printwall(x+4,y+10);

for(x=3,y=3;y<=4;y++)

printwall(x+4,y+10);

printwall(3+4,8+10);

printbox(3+4,5+10);

printbox(4+4,4+10);

printbox(4+4,6+10);

printbox(5+4,5+10);

printbox(5+4,3+10);

printwhither1(3+4,7+10,&win,&pw);

printwhither1(4+4,7+10,&win,&pw);

printwhither1(5+4,7+10,&win,&pw);

printwhither1(4+4,8+10,&win,&pw);

printwhither1(5+4,8+10,&win,&pw);

printman(2+4,2+10);

return win;

}

/* 移動在空地上的箱子到空地上 */

movebox(int x,int y,char a)

{

switch(a)

{

case 'u':ghouse[x-1][y]=0;printf(" ");

printbox(x-2,y);printman(x-1,y);

ghouse[x-2][y]='b';break;

case 'd':ghouse[x+1][y]=0;printf(" ");

printbox(x+2,y);printman(x+1,y);

ghouse[x+2][y]='b';break;

case 'l':ghouse[x][y-1]=0;printf(" ");

printbox(x,y-2);printman(x,y-1);

ghouse[x][y-2]='b';break;

case 'r':ghouse[x][y+1]=0;printf(" ");

printbox(x,y+2);printman(x,y+1);

ghouse[x][y+2]='b';break;

default: break;

}

}

/* 移動在目的地上的箱子到空地上 */

moveinbox(int x,int y,char a)

{

switch(a)

{

case 'u':ghouse[x-1][y]='m';printf(" ");

printbox(x-2,y);printman(x-1,y);

ghouse[x-2][y]='b';break;

case 'd':ghouse[x+1][y]='m';printf(" ");

printbox(x+2,y);printman(x+1,y);

ghouse[x+2][y]='b';break;

case 'l':ghouse[x][y-1]='m';printf(" ");

printbox(x,y-2);printman(x,y-1);

ghouse[x][y-2]='b';break;

case 'r':ghouse[x][y+1]='m';printf(" ");

printbox(x,y+2);printman(x,y+1);

ghouse[x][y+2]='b';break;

default: break;

}

}

/* 移動在空地上的箱子到目的地上 */

moveboxin(int x,int y,char a)

{

switch(a)

{

case 'u':ghouse[x-1][y]=0;printf(" ");

printboxin(x-2,y);printman(x-1,y);

ghouse[x-2][y]='i';break;

case 'd':ghouse[x+1][y]=0;printf(" ");

printboxin(x+2,y);printman(x+1,y);

ghouse[x+2][y]='i';break;

case 'l':ghouse[x][y-1]=0;printf(" ");

printboxin(x,y-2);printman(x,y-1);

ghouse[x][y-2]='i';break;

case 'r':ghouse[x][y+1]=0;printf(" ");

printboxin(x,y+2);printman(x,y+1);

ghouse[x][y+2]='i';break;

default: break;

}

}

/* 移動在目的地上的箱子到目的地 */

moveinboxin(int x,int y,char a)

{

switch(a)

{

case 'u':ghouse[x-1][y]='m';printf(" ");

printboxin(x-2,y);printman(x-1,y);

ghouse[x-2][y]='i';break;

case 'd':ghouse[x+1][y]='m';printf(" ");

printboxin(x+2,y);printman(x+1,y);

ghouse[x+2][y]='i';break;

case 'l':ghouse[x][y-1]='m';printf(" ");

printboxin(x,y-2);printman(x,y-1);

ghouse[x][y-2]='i';break;

case 'r':ghouse[x][y+1]='m';printf(" ");

printboxin(x,y+2);printman(x,y+1);

ghouse[x][y+2]='i';break;

default: break;

}

}

/* 判斷特定的坐標上的狀態 */

int judge(int x,int y)

{

int i;

switch(ghouse[x][y])

{

case 0: i=1;break;

case 'w': i=0;break;

case 'b': i=2;break;

case 'i': i=4;break;

case 'm': i=3;break;

default: break;

}

return i;

}

/* 處理按下鍵盤後,人物移動的主函數 */

move(int x,int y,char a)

{

switch(a)

{

case 'u':if(!judge(x-1,y)) {gotoxy(y,x);break;}

else if(judge(x-1,y)==1||judge(x-1,y)==3)

{if(judge(x,y)==3)

{ printwhither(x,y);printman(x-1,y);break;}

else

{printf(" ");printman(x-1,y);break;}

}

else if(judge(x-1,y)==2)

{ if(judge(x-2,y)==1)

{movebox(x,y,'u');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y,x-1);

}

else if(judge(x-2,y)==3)

{ moveboxin(x,y,'u');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y,x-1);

}

else gotoxy(y,x);

break;

}

else if(judge(x-1,y)==4)

{ if(judge(x-2,y)==1)

{moveinbox(x,y,'u');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x-1);

}

else if(judge(x-2,y)==3)

{ moveinboxin(x,y,'u');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x-1);

}

else gotoxy(y,x);

break;

}

case 'd':if(!judge(x+1,y)) {gotoxy(y,x);break;}

else if(judge(x+1,y)==1||judge(x+1,y)==3)

{if(judge(x,y)==3)

{ printwhither(x,y);printman(x+1,y);break;}

else

{printf(" ");printman(x+1,y);break;}

}

else if(judge(x+1,y)==2)

{ if(judge(x+2,y)==1)

{movebox(x,y,'d');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);

}

else if(judge(x+2,y)==3)

{moveboxin(x,y,'d');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);

}

else gotoxy(y,x);

break;

}

else if(judge(x+1,y)==4)

{ if(judge(x+2,y)==1)

{moveinbox(x,y,'d');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);

}

else if(judge(x+2,y)==3)

{moveinboxin(x,y,'d');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);

}

else gotoxy(y,x);

break;

}

case 'l':if(!judge(x,y-1)) {gotoxy(y,x);break;}

else if(judge(x,y-1)==1||judge(x,y-1)==3)

{if(judge(x,y)==3)

{ printwhither(x,y);printman(x,y-1);break;}

else

{printf(" ");printman(x,y-1);break;}

}

else if(judge(x,y-1)==2)

{ if(judge(x,y-2)==1)

{movebox(x,y,'l');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);

}

else if(judge(x,y-2)==3)

{moveboxin(x,y,'l');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);

}

else gotoxy(y,x);

break;

}

else if(judge(x,y-1)==4)

{ if(judge(x,y-2)==1)

{moveinbox(x,y,'l');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);

}

else if(judge(x,y-2)==3)

{moveinboxin(x,y,'l');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);

}

else gotoxy(y,x);

break;

}

case 'r':if(!judge(x,y+1)) {gotoxy(y,x);break;}

else if(judge(x,y+1)==1||judge(x,y+1)==3)

{if(judge(x,y)==3)

{printwhither(x,y);printman(x,y+1);break;}

else

{printf(" ");printman(x,y+1);break;}

}

else if(judge(x,y+1)==2)

{ if(judge(x,y+2)==1)

{movebox(x,y,'r');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);

}

else if(judge(x,y+2)==3)

{moveboxin(x,y,'r');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);

}

else gotoxy(y,x);

break;

}

else if(judge(x,y+1)==4)

{ if(judge(x,y+2)==1)

{moveinbox(x,y,'r');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);

}

else if(judge(x,y+2)==3)

{moveinboxin(x,y,'r');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);

}

else gotoxy(y,x);

break;

}

default: break;

}

}

/* 按下空格鍵後,回到本關開頭的函數 */

void reset(int i)

{

switch(i)

{

case 0: init();

inithouse1();break;

case 1: init();

inithouse2();break;

case 2: init();

inithouse3();break;

case 3: init();

inithouse4();break;

default:break;

}

}

/* 主函數main */

void main()

{

int key,x,y,s,i=0;

winer *win,*pw;

_AL=3;_AH=0;

geninterrupt(0x10);

init();

win=inithouse1();

do{

_AH=3;

geninterrupt(0x10);

x=_DH+1;y=_DL+1;

while(bioskey(1)==0);

key=bioskey(0);

switch(key)

{

case 0x4800:move(x,y,'u');break; /* 按下向上鍵後 */

case 0x5000:move(x,y,'d');break; /* 按下向下鍵後 */

case 0x4b00:move(x,y,'l');break; /* 按下向左鍵後 */

case 0x4d00:move(x,y,'r');break; /* 按下向右鍵後 */

case 0x3920:reset(i);break; /* 按下空格鍵後 */

default:break;

}

s=0;

pw=win;

while(pw)

{

if(ghouse[pw->x][pw->y]=='m') s++;

pw=pw->p;

}

if(s==0)

{

free(win);

gotoxy(25,2);

printf("congratulate! you did a good job!");

getch();

i++;

switch(i)

{

case 1: init();

win=inithouse2();break;

case 2: init();

win=inithouse3();break;

case 3: init();

win=inithouse4();break;

case 4: gotoxy(15,21);

printf("My dear Friend, How smart you are! Welcome to play again!");

key=0x011b;getch();break;

default: break;

}

}

}while(key!=0x011b);

_AL=3;

_AH=0;

geninterrupt(0x10);

}

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