首先,我們要知道,“井字棋”遊戲是壹款典型的棋類遊戲,遊戲時壹方式是電腦,另壹方是玩家。所以,這類遊戲在開始時有兩種方式:壹種是玩家先走;另壹種是電腦先走。這是我們要考慮的第壹個問題。
其次,由於與玩家對戰的是計算機,所以我們要編寫壹個過程(出棋),它可以使程序模擬人的思維與人下棋(其實就是“人工智能”的體現),這個Chuqi過程也是本遊戲軟件的關鍵。此外,我們還要編寫兩個過程(連線和輸贏),連線過程用來時刻判斷棋盤中是否有三個棋子連成壹線;輸贏過程用來判斷如果有三個棋子連成壹線,是哪壹方連成壹線的,即判斷哪壹方獲勝。
以上幾個問題就是該“井字棋”遊戲實現的關鍵思路
定義棋盤格子數據結構
Private Type Wells
Wells_X As Long
Wells_Y As Long
Wells_Value As Integer
End Type
定義棋盤格子的實例數組
Private usrWells(1 To 9) As Wells
定義響應點擊操作的邏輯棋盤格子代號數組
Private intWellsIndex(1 To 3, 1 To 3) As Integer
定義玩家的玩過的盤數和積分
Private lngPlayerTurn As Integer, lngPlayerScore As Long
定義遊戲開始標誌
Private blnGameStart As Boolean
定義玩家勝利和失敗標誌
Private blnPlayerWin As Boolean, blnPlayerLost As Boolean
定義枚舉常量標識玩家類型
Private Enum Player
MAN = 0
COMPUTER = 1
End Enum
該過程用於顯示遊戲信息
Private Sub Form_Load()
Me.Show
Me.Caption = "BS井字遊戲 — (版本 " & App.Major & "." & App.Minor & "." & App.Revision & ")"
End Sub
該過程用於重新開始開始遊戲
Private Sub cmdGameStart_Click()
blnGameStart = True
lngPlayerTurn = lngPlayerTurn + 1
Me.picWells.Cls
Call subGameInitialize
Call subScreenRefresh
End Sub
該過程用於顯示遊戲規則
Private Sub CmdGameRules_Click()
Beep
MsgBox " BS井字遊戲:壹個最簡單的智力遊戲,您將與機" & Chr(13) & _
"器在9個格子大小的棋盤上壹決高下。由您先開始" & Chr(13) & _
"和機器輪流,每次在任意的空格上下壹枚棋子。先" & Chr(13) & _
"在棋盤上橫向、縱向或對角線上排成三枚相同棋子" & Chr(13) & _
"的壹方即可獲得遊戲的勝利,祝您好運!!", 0 + 64, "遊戲規則"
End Sub
該過程用於顯示遊戲開發信息
Private Sub cmdAbout_Click()
Beep
MsgBox "BS井字遊戲" & "(V-" & App.Major & "." & App.Minor & "版本)" & Chr(13) & Chr(13) & _
"" & Chr(13) & Chr(13) & _
"由PigheadPrince設計制作" & Chr(13) & _
"CopyRight(C)2002,BestSoft.TCG", 0, "關於本遊戲"
End Sub
該過程用於退出遊戲
Private Sub cmdExit_Click()
Beep
msg = MsgBox("您要退出本遊戲嗎?", 4 + 32, "BS井字遊戲")
If msg = 6 Then End
End Sub
該過程用於實現玩家向井字棋盤中下棋子
Private Sub picWells_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
Dim lngGetWells_X As Long, lngGetWells_Y As Long
Dim blnWellsNotFull As Boolean
If Not blnGameStart Then Exit Sub
lngGetWells_X = Int(Y / (Me.picWells.Height / 3)) + 1
lngGetWells_Y = Int(X / (Me.picWells.Width / 3)) + 1
If usrWells(intWellsIndex(lngGetWells_X, lngGetWells_Y)).Wells_Value = 0 Then
usrWells(intWellsIndex(lngGetWells_X, lngGetWells_Y)).Wells_Value = 1
Me.picWells.PaintPicture Me.imgChequer(MAN).Picture, _
usrWells(intWellsIndex(lngGetWells_X, lngGetWells_Y)).Wells_X, _
usrWells(intWellsIndex(lngGetWells_X, lngGetWells_Y)).Wells_Y, _
Me.picWells.Width / 3, Me.picWells.Height / 3
If funPlayerWinIF(MAN) Then
Beep
MsgBox "恭喜,您勝利了!", , "BS井字遊戲"
lngPlayerScore = lngPlayerScore + 100
Call subScreenRefresh
blnGameStart = False
Else
blnPlayerTurn = False
For i = 1 To 9
If usrWells(i).Wells_Value = 0 Then blnWellsNotFull = True
Next i
If blnWellsNotFull Then
Call subComputerDoing
Else
Beep
MsgBox "和局!", , "BS井字遊戲"
blnGameStart = False
End If
End If
End If
End Sub
該自定義子過程用於遊戲數據初始化
Private Sub subGameInitialize()
intWellsIndex(1, 1) = 1
intWellsIndex(1, 2) = 2
intWellsIndex(1, 3) = 3
intWellsIndex(2, 1) = 4
intWellsIndex(2, 2) = 5
intWellsIndex(2, 3) = 6
intWellsIndex(3, 1) = 7
intWellsIndex(3, 2) = 8
intWellsIndex(3, 3) = 9
For i = 1 To 7 Step 3
usrWells(i).Wells_X = 0
Next i
For i = 2 To 8 Step 3
usrWells(i).Wells_X = Me.picWells.Width * (1 / 3)
Next i
For i = 3 To 9 Step 3
usrWells(i).Wells_X = Me.picWells.Width * (2 / 3)
Next i
For i = 1 To 3 Step 1
usrWells(i).Wells_Y = 0
Next i
For i = 4 To 6 Step 1
usrWells(i).Wells_Y = Me.picWells.Height * (1 / 3)
Next i
For i = 7 To 9 Step 1
usrWells(i).Wells_Y = Me.picWells.Height * (2 / 3)
Next i
For i = 1 To 9
usrWells(i).Wells_Value = 0
Next i
End Sub
該自定義子過程用於遊戲開始時刷新屏幕
Private Sub subScreenRefresh()
Me.lblPlayerTurns.Caption = lngPlayerTurn
Me.lblPlayerScore.Caption = lngPlayerScore
Me.picWells.Line (0, Me.picWells.Height * (1 / 3))-(Me.picWells.Width, Me.picWells.Height * (1 / 3)), vbBlack
Me.picWells.Line (0, Me.picWells.Height * (2 / 3))-(Me.picWells.Width, Me.picWells.Height * (2 / 3)), vbBlack
Me.picWells.Line (Me.picWells.Width * (1 / 3), 0)-(Me.picWells.Width * (1 / 3), Me.picWells.Height), vbBlack
Me.picWells.Line (Me.picWells.Width * (2 / 3), 0)-(Me.picWells.Width * (2 / 3), Me.picWells.Height), vbBlack
End Sub
該自定義子過程用於執行機器的下子
Private Sub subComputerDoing()
Randomize
Dim lngGetWells_X As Long, lngGetWells_Y As Long
Dim intPCFirstWells As Integer
Dim blnPCWellsExists As Boolean
Dim intPCWells As Integer
For i = 1 To 9 Step 1
If usrWells(i).Wells_Value = -1 Then
blnPCWellsExists = True
End If
Next i
If Not blnPCWellsExists Then
GoTo GetPCFirstWells:
Else
GoTo GetPCNextWells:
End If
GetPCFirstWells: 隨機獲得機器的第壹個落子位置
intPCFirstWells = Int((9 - 1 + 1) * Rnd + 1)
If usrWells(intPCFirstWells).Wells_Value <> 0 Then
GoTo GetPCFirstWells:
Else
intPCWells = intPCFirstWells
End If
GoTo GoOn:
GetPCNextWells: 獲得機器下壹步的落子位置
intPCWells = funGetPCWells
GoOn: 繪制落子並判斷勝利
usrWells(intPCWells).Wells_Value = -1
lngGetWells_X = usrWells(intPCWells).Wells_X
lngGetWells_Y = usrWells(intPCWells).Wells_Y
Me.picWells.PaintPicture Me.imgChequer(COMPUTER).Picture, lngGetWells_X, lngGetWells_Y, _
Me.picWells.Width / 3, Me.picWells.Height / 3
If funPlayerWinIF(COMPUTER) Then
Beep
MsgBox "抱歉,您失敗了!", , "BS井字遊戲"
lngPlayerScore = lngPlayerScore - 100
If lngPlayerScore < 0 Then lngPlayerScore = 0
Call subScreenRefresh
blnGameStart = False
Else
blnPlayerTurn = True
End If
End Sub
該自定義函數用於判斷玩家是否勝利
Private Function funPlayerWinIF(PlayerType As Integer) As Boolean
Dim intWinCase(1 To 8) As Integer
intWinCase(1) = usrWells(1).Wells_Value + usrWells(2).Wells_Value + usrWells(3).Wells_Value
intWinCase(2) = usrWells(4).Wells_Value + usrWells(5).Wells_Value + usrWells(6).Wells_Value
intWinCase(3) = usrWells(7).Wells_Value + usrWells(8).Wells_Value + usrWells(9).Wells_Value
intWinCase(4) = usrWells(1).Wells_Value + usrWells(4).Wells_Value + usrWells(7).Wells_Value
intWinCase(5) = usrWells(2).Wells_Value + usrWells(5).Wells_Value + usrWells(8).Wells_Value
intWinCase(6) = usrWells(3).Wells_Value + usrWells(6).Wells_Value + usrWells(9).Wells_Value
intWinCase(7) = usrWells(1).Wells_Value + usrWells(5).Wells_Value + usrWells(9).Wells_Value
intWinCase(8) = usrWells(3).Wells_Value + usrWells(5).Wells_Value + usrWells(7).Wells_Value
Select Case PlayerType
Case MAN
If intWinCase(1) = 3 Or intWinCase(2) = 3 Or intWinCase(3) = 3 Or intWinCase(4) = 3 Or _
intWinCase(5) = 3 Or intWinCase(6) = 3 Or intWinCase(7) = 3 Or intWinCase(8) = 3 Then
blnPlayerWin = True
blnPlayerLost = False
funPlayerWinIF = blnPlayerWin
End If
Case COMPUTER
If intWinCase(1) = -3 Or intWinCase(2) = -3 Or intWinCase(3) = -3 Or intWinCase(4) = -3 Or _
intWinCase(5) = -3 Or intWinCase(6) = -3 Or intWinCase(7) = -3 Or intWinCase(8) = -3 Then
blnPlayerWin = False
blnPlayerLost = True
funPlayerWinIF = blnPlayerLost
End If
End Select
End Function
該自定義函數用於返回機器的落子
Private Function funGetPCWells() As Integer
Dim intWells(1 To 8) As Integer, intPCRandomWells As Integer
intWells(1) = usrWells(1).Wells_Value + usrWells(2).Wells_Value + usrWells(3).Wells_Value
intWells(2) = usrWells(4).Wells_Value + usrWells(5).Wells_Value + usrWells(6).Wells_Value
intWells(3) = usrWells(7).Wells_Value + usrWells(8).Wells_Value + usrWells(9).Wells_Value
intWells(4) = usrWells(1).Wells_Value + usrWells(4).Wells_Value + usrWells(7).Wells_Value
intWells(5) = usrWells(2).Wells_Value + usrWells(5).Wells_Value + usrWells(8).Wells_Value
intWells(6) = usrWells(3).Wells_Value + usrWells(6).Wells_Value + usrWells(9).Wells_Value
intWells(7) = usrWells(1).Wells_Value + usrWells(5).Wells_Value + usrWells(9).Wells_Value
intWells(8) = usrWells(3).Wells_Value + usrWells(5).Wells_Value + usrWells(7).Wells_Value
如果任何壹線已有機器的兩個子並且另外壹格仍空,機器方即將成壹線
機器落子的結果等於該空格
If intWells(1) = -2 Then
For i = 1 To 3 Step 1
If usrWells(i).Wells_Value = 0 Then
funGetPCWells = i
Exit Function
End If
Next i
ElseIf intWells(2) = -2 Then
For i = 4 To 6 Step 1
If usrWells(i).Wells_Value = 0 Then
funGetPCWells = i
Exit Function
End If
Next i
ElseIf intWells(3) = -2 Then
For i = 7 To 9 Step 1
If usrWells(i).Wells_Value = 0 Then
funGetPCWells = i
Exit Function
End If
Next i
ElseIf intWells(4) = -2 Then
For i = 1 To 7 Step 3
If usrWells(i).Wells_Value = 0 Then
funGetPCWells = i
Exit Function
End If
Next i
ElseIf intWells(5) = -2 Then
For i = 2 To 8 Step 3
If usrWells(i).Wells_Value = 0 Then
funGetPCWells = i
Exit Function
End If
Next i
ElseIf intWells(6) = -2 Then
For i = 3 To 9 Step 3
If usrWells(i).Wells_Value = 0 Then
funGetPCWells = i
Exit Function
End If
Next i
ElseIf intWells(7) = -2 Then
For i = 1 To 9 Step 4
If usrWells(i).Wells_Value = 0 Then
funGetPCWells = i
Exit Function
End If
Next i
ElseIf intWells(8) = -2 Then
For i = 3 To 7 Step 2
If usrWells(i).Wells_Value = 0 Then
funGetPCWells = i
Exit Function
End If
Next i
End If
如果任何壹線已有玩家方兩個子並且另外壹格仍空,防止玩家方作成壹線
機器落子的結果等於該空格
If intWells(1) = 2 Then
For i = 1 To 3 Step 1
If usrWells(i).Wells_Value = 0 Then
funGetPCWells = i
Exit Function
End If
Next i
ElseIf intWells(2) = 2 Then
For i = 4 To 6 Step 1
If usrWells(i).Wells_Value = 0 Then
funGetPCWells = i
Exit Function
End If
Next i
ElseIf intWells(3) = 2 Then
For i = 7 To 9 Step 1
If usrWells(i).Wells_Value = 0 Then
funGetPCWells = i
Exit Function
End If
Next i
ElseIf intWells(4) = 2 Then
For i = 1 To 7 Step 3
If usrWells(i).Wells_Value = 0 Then
funGetPCWells = i
Exit Function
End If
Next i
ElseIf intWells(5) = 2 Then
For i = 2 To 8 Step 3
If usrWells(i).Wells_Value = 0 Then
funGetPCWells = i
Exit Function
End If
Next i
ElseIf intWells(6) = 2 Then
For i = 3 To 9 Step 3
If usrWells(i).Wells_Value = 0 Then
funGetPCWells = i
Exit Function
End If
Next i
ElseIf intWells(7) = 2 Then
For i = 1 To 9 Step 4
If usrWells(i).Wells_Value = 0 Then
funGetPCWells = i
Exit Function
End If
Next i
ElseIf intWells(8) = 2 Then
For i = 3 To 7 Step 2
If usrWells(i).Wells_Value = 0 Then
funGetPCWells = i
Exit Function
End If
Next i
End If
如果任何壹線已有機器方壹個子並且另外兩格仍空,作成機器方的兩個子
機器落子的結果等於該空格
If intWells(1) = -1 Then
For i = 1 To 3 Step 1
If usrWells(i).Wells_Value = 0 Then
funGetPCWells = i
Exit Function
End If
Next i
ElseIf intWells(2) = -1 Then
For i = 4 To 6 Step 1
If usrWells(i).Wells_Value = 0 Then
funGetPCWells = i
Exit Function
End If
Next i
ElseIf intWells(3) = -1 Then
For i = 7 To 9 Step 1
If usrWells(i).Wells_Value = 0 Then
funGetPCWells = i
Exit Function
End If
Next i
ElseIf intWells(4) = -1 Then
For i = 1 To 7 Step 3
If usrWells(i).Wells_Value = 0 Then
funGetPCWells = i
Exit Function
End If
Next i
ElseIf intWells(5) = -1 Then
For i = 2 To 8 Step 3
If usrWells(i).Wells_Value = 0 Then
funGetPCWells = i
Exit Function
End If
Next i
ElseIf intWells(6) = -1 Then
For i = 3 To 9 Step 3
If usrWells(i).Wells_Value = 0 Then
funGetPCWells = i
Exit Function
End If
Next i
ElseIf intWells(7) = -1 Then
For i = 1 To 9 Step 4
If usrWells(i).Wells_Value = 0 Then
funGetPCWells = i
Exit Function
End If
Next i
ElseIf intWells(8) = -1 Then
For i = 3 To 7 Step 2
If usrWells(i).Wells_Value = 0 Then
funGetPCWells = i
Exit Function
End If
Next i
End If
面臨和局,隨機在空白的格子內落子
GetRandomWells:
Randomize
intPCRandomWells = Int((9 - 1 + 1) * Rnd + 1)
If usrWells(intPCRandomWells).Wells_Value = 0 Then
funGetPCWells = intPCRandomWells
Else
GoTo GetRandomWells:
End If
End Function