"掃雷"小遊戲C代碼
#include<stdio.h>
#include<math.h>
#include<time.h>
#include<stdlib.h>
main( )
{char a[102][102],b[102][102],c[102][102],w;
int i,j; ?/*循環變量*/
int x,y,z[999]; ?/*雷的位置*/
int t,s; ?/*標記*/
int m,n,lei; ?/*計數*/
int u,v; ?/*輸入*/
int hang,lie,ge,mo; ?/*自定義變量*/
srand((int)time(NULL)); ?/*啟動隨機數發生器*/
leb1:? /*選擇模式*/
printf("\n 請選擇模式:\n ?1.標準 ?2.自定義\n");
scanf("%d",&mo);
if(mo==2) ?/*若選擇自定義模式,要輸入三個參數*/
{do
{t=0; printf("請輸入\n行數 列數 雷的個數\n");
scanf("%d%d%d",&hang,&lie,&ge);
if(hang<2){printf("行數太少\n"); t=1;}
if(hang>100){printf("行數太多\n");t=1;}
if(lie<2){printf("列數太少\n");t=1;}
if(lie>100){printf("列數太多\n");t=1;}
if(ge<1){printf("至少要有壹個雷\n");t=1;}
if(ge>=(hang*lie)){printf("雷太多了\n");t=1;}
}while(t==1);
}
else{hang=10,lie=10,ge=10;}? /*否則就是選擇了標準模式(默認參數)*/
for(i=1;i<=ge;i=i+1)? /*確定雷的位置*/
{do
{t=0; z[i]=rand( )%(hang*lie);
for(j=1;j<i;j=j+1){if(z[i]==z[j]) t=1;}
}while(t==1);
}
for(i=0;i<=hang+1;i=i+1)? /*初始化a,b,c*/
{for(j=0;j<=lie+1;j=j+1) {a[i][j]='1'; b[i][j]='1'; c[i][j]='0';} }
for(i=1;i<=hang;i=i+1)
{for(j=1;j<=lie;j=j+1) {a[i][j]='+';} }
for(i=1;i<=ge;i=i+1) ?/*把雷放入c*/
{x=z[i]/lie+1; y=z[i]%lie+1; c[x][y]='#';}
for(i=1;i<=hang;i=i+1)? /*計算b中數字*/
{for(j=1;j<=lie;j=j+1)
{m=48;
if(c[i-1][j-1]=='#')m=m+1; if(c[i][j-1]=='#')m=m+1;
if(c[i-1][j]=='#')m=m+1; ?if(c[i+1][j+1]=='#')m=m+1;
if(c[i][j+1]=='#')m=m+1; ?if(c[i+1][j]=='#')m=m+1;
if(c[i+1][j-1]=='#')m=m+1; if(c[i-1][j+1]=='#')m=m+1;
b[i][j]=m;
}
}
for(i=1;i<=ge;i=i+1) ?/*把雷放入b中*/
{x=z[i]/lie+1; y=z[i]%lie+1; b[x][y]='#';}
lei=ge; ?/*以下是遊戲設計*/
do
{leb2:? /*輸出*/
system("cls");printf("\n\n\n\n");
printf(" ");
for(i=1;i<=lie;i=i+1)
{w=(i-1)/10+48; printf("%c",w);
w=(i-1)%10+48; printf("%c ?",w);
}
printf("\n ?|");
for(i=1;i<=lie;i=i+1){printf("---|");}
printf("\n");
for(i=1;i<=hang;i=i+1)
{w=(i-1)/10+48; printf("%c",w);
w=(i-1)%10+48; printf("%c |",w);
for(j=1;j<=lie;j=j+1)
{if(a[i][j]=='0')printf(" |");
else printf(" %c |",a[i][j]);
}
if(i==2)printf(" 剩余雷個數");
if(i==3)printf(" %d",lei);
printf("\n |");
for(j=1;j<=lie;j=j+1){printf("---|");}
printf("\n");
}
scanf("%d%c%d",&u,&w,&v); ?/*輸入*/
u=u+1,v=v+1;
if(w!='#'&&a[u][v]=='@')
goto leb2;
if(w=='#')
{if(a[u][v]=='+'){a[u][v]='@'; lei=lei-1;}
else if(a[u][v]=='@'){a[u][v]='?'; lei=lei+1;}
else if(a[u][v]=='?'){a[u][v]='+';}
goto leb2;
}
a[u][v]=b[u][v];
leb3: ?/*打開0區*/
t=0;
if(a[u][v]=='0')
{for(i=1;i<=hang;i=i+1)
{for(j=1;j<=lie;j=j+1)
{s=0;
if(a[i-1][j-1]=='0')s=1; if(a[i-1][j+1]=='0')s=1;
if(a[i-1][j]=='0')s=1; ?if(a[i+1][j-1]=='0')s=1;
if(a[i+1][j+1]=='0')s=1; if(a[i+1][j]=='0')s=1;
if(a[i][j-1]=='0')s=1; ?if(a[i][j+1]=='0')s=1;
if(s==1)a[i][j]=b[i][j];
}
}
for(i=1;i<=hang;i=i+1)
{for(j=lie;j>=1;j=j-1)
{s=0;
if(a[i-1][j-1]=='0')s=1; if(a[i-1][j+1]=='0')s=1;
if(a[i-1][j]=='0')s=1; ?if(a[i+1][j-1]=='0')s=1;
if(a[i+1][j+1]=='0')s=1; if(a[i+1][j]=='0')s=1;
if(a[i][j-1]=='0')s=1; if(a[i][j+1]=='0')s=1;
if(s==1)a[i][j]=b[i][j];
}
}
for(i=hang;i>=1;i=i-1)
{for(j=1;j<=lie;j=j+1)
{s=0;
if(a[i-1][j-1]=='0')s=1; if(a[i-1][j+1]=='0')s=1;
if(a[i-1][j]=='0')s=1; ?if(a[i+1][j-1]=='0')s=1;
if(a[i+1][j+1]=='0')s=1; if(a[i+1][j]=='0')s=1;
if(a[i][j-1]=='0')s=1; ?if(a[i][j+1]=='0')s=1;
if(s==1)a[i][j]=b[i][j];
}
}
for(i=hang;i>=1;i=i-1)
{for(j=lie;j>=1;j=j-1)
{s=0;
if(a[i-1][j-1]=='0')s=1; if(a[i-1][j+1]=='0')s=1;
if(a[i-1][j]=='0')s=1; ?if(a[i+1][j-1]=='0')s=1;
if(a[i+1][j+1]=='0')s=1;if(a[i+1][j]=='0')s=1;
if(a[i][j-1]=='0')s=1;? if(a[i][j+1]=='0')s=1;
if(s==1)a[i][j]=b[i][j];
}
}
for(i=1;i<=hang;i=i+1) ?/*檢測0區*/
{for(j=1;j<=lie;j=j+1)
{if(a[i][j]=='0')
{if(a[i-1][j-1]=='+'||a[i-1][j-1]=='@'||a[i-1][j-1]=='?')t=1;
if(a[i-1][j+1]=='+'||a[i-1][j+1]=='@'||a[i-1][j+1]=='?')t=1;
if(a[i+1][j-1]=='+'||a[i+1][j-1]=='@'||a[i+1][j-1]=='?')t=1;
if(a[i+1][j+1]=='+'||a[i+1][j+1]=='@'||a[i+1][j+1]=='?')t=1;
if(a[i+1][j]=='+'||a[i+1][j]=='@'||a[i+1][j]=='?')t=1;
if(a[i][j+1]=='+'||a[i][j+1]=='@'||a[i][j+1]=='?')t=1;
if(a[i][j-1]=='+'||a[i][j-1]=='@'||a[i][j-1]=='?')t=1;
if(a[i-1][j]=='+'||a[i-1][j]=='@'||a[i-1][j]=='?')t=1;
}
}
}
if(t==1)goto leb3;
}
n=0; ?/*檢查結束*/
for(i=1;i<=hang;i=i+1)
{for(j=1;j<=lie;j=j+1)
{if(a[i][j]!='+'&&a[i][j]!='@'&&a[i][j]!='?')n=n+1;}
}
}
while(a[u][v]!='#'&&n!=(hang*lie-ge));
for(i=1;i<=ge;i=i+1) ?/*遊戲結束*/
{x=z[i]/lie+1; y=z[i]%lie+1; a[x][y]='#'; }
printf(" ");
for(i=1;i<=lie;i=i+1)
{w=(i-1)/10+48; printf("%c",w);
w=(i-1)%10+48; printf("%c ?",w);
}
printf("\n ?|");
for(i=1;i<=lie;i=i+1){printf("---|");}
printf("\n");
for(i=1;i<=hang;i=i+1)
{w=(i-1)/10+48; printf("%c",w);
w=(i-1)%10+48; printf("%c |",w);
for(j=1;j<=lie;j=j+1)
{if(a[i][j]=='0')printf(" |");
else ?printf(" %c |",a[i][j]);
}
if(i==2)printf(" 剩余雷個數");
if(i==3)printf(" %d",lei); printf("\n |");
for(j=1;j<=lie;j=j+1) {printf("---|");}
printf("\n");
}
if(n==(hang*lie-ge)) printf("妳成功了!\n");
else printf(" 遊戲結束!\n");
printf(" 重玩請輸入1\n");
t=0;
scanf("%d",&t);
if(t==1)goto leb1;
}
/*註:在DEV c++上運行通過。行號和列號都從0開始,比如要確定第0行第9列不是“雷”,就在0和9中間加入壹個字母,可以輸入0a9三個字符再按回車鍵。3行7列不是雷,則輸入3a7回車;第8行第5列是雷,就輸入8#5回車,9行0列是雷則輸入9#0並回車*/