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求五子棋代碼(要java寫的),有界面

import java.awt.*;

import java.awt.event.*;

import java.applet.Applet;

import java.awt.Color;

public class WuZhiqi extends Applet implements ActionListener, MouseListener,

MouseMotionListener, ItemListener {

int color = 0;// 旗子的顏色標識 0:白子 1:黑子

boolean isStart = false;// 遊戲開始標誌

int bodyArray[][] = new int[16][16]; // 設置棋盤棋子狀態 0 無子 1 白子 2 黑子

Button b1 = new Button("遊戲開始");

Button b2 = new Button("重置遊戲");

Label lblWin = new Label(" ");

Checkbox ckbHB[] = new Checkbox[2];

CheckboxGroup ckgHB = new CheckboxGroup();

public void init() {

setLayout(null);

addMouseListener(this);

add(b1);

b1.setBounds(330, 50, 80, 30);

b1.addActionListener(this);

add(b2);

b2.setBounds(330, 90, 80, 30);

b2.addActionListener(this);

ckbHB[0] = new Checkbox("白子先", ckgHB, false);

ckbHB[0].setBounds(320, 20, 60, 30);

ckbHB[1] = new Checkbox("黑子先", ckgHB, false);

ckbHB[1].setBounds(380, 20, 60, 30);

add(ckbHB[0]);

add(ckbHB[1]);

ckbHB[0].addItemListener(this);

ckbHB[1].addItemListener(this);

add(lblWin);

lblWin.setBounds(330, 130, 80, 30);

gameInit();

this.resize(new Dimension(450,350));

}

public void itemStateChanged(ItemEvent e) {

if (ckbHB[0].getState()) // 選擇黑子先還是白子先

{

color = 0;

} else {

color= 1;

}

}

public void actionPerformed(ActionEvent e) {

if (e.getSource() == b1) {

gameStart();

} else {

reStart();

}

}

public void mousePressed(MouseEvent e) {

}

public void mouseClicked(MouseEvent e) {

int x1, y1;

x1 = e.getX();

y1 = e.getY();

if (e.getX() < 20 || e.getX() > 300 || e.getY() < 20 || e.getY() > 300) {

return;

}

if (x1 % 20 > 10) {

x1 += 20;

}

if (y1 % 20 > 10) {

y1 += 20;

}

x1 = x1 / 20 * 20;

y1 = y1 / 20 * 20;

setDown(x1, y1);

}

public void mouseEntered(MouseEvent e) {

}

public void mouseExited(MouseEvent e) {

}

public void mouseReleased(MouseEvent e) {

}

public void mouseDragged(MouseEvent e) {

}

public void mouseMoved(MouseEvent e) {

}

public void paint(Graphics g) {

g.setColor(Color.lightGray);

g.fill3DRect(10, 10, 300, 300, true);

g.setColor(Color.black);

for (int i = 1; i < 16; i++) {

g.drawLine(20, 20 * i, 300, 20 * i);

g.drawLine(20 * i, 20, 20 * i, 300);

}

}

public void setDown(int x, int y) // 落子

{

if (!isStart) // 判斷遊戲未開始

{

return;

}

if (bodyArray[x / 20][y / 20] != 0) {

return;

}

Graphics g = getGraphics();

if (color == 1)// 判斷黑子還是白子

{

g.setColor(Color.black);

color = 0;

} else {

g.setColor(Color.white);

color = 1;

}

g.fillOval(x - 10, y - 10, 20, 20);

bodyArray[x / 20][y / 20] = color + 1;

if (gameWin1(x / 20, y / 20)) // 判斷輸贏

{

lblWin.setText(startColor(color) + "贏了!");

isStart = false;

}

if (gameWin2(x / 20, y / 20)) // 判斷輸贏

{

lblWin.setText(startColor(color) + "贏了!");

isStart = false;

}

if (gameWin3(x / 20, y / 20)) // 判斷輸贏

{

lblWin.setText(startColor(color) + "贏了!");

isStart = false;

}

if (gameWin4(x / 20, y / 20)) // 判斷輸贏

{

lblWin.setText(startColor(color) + "贏了!");

isStart = false;

}

}

public String startColor(int x) {

if (x == 0) {

return "黑子";

} else {

return "白子";

}

}

public void gameStart() // 遊戲開始

{

isStart = true;

enableGame(false);

b2.setEnabled(true);

}

public void gameInit() // 遊戲開始初始化

{

isStart = false;

enableGame(true);

b2.setEnabled(false);

ckbHB[0].setState(true);

for (int i = 0; i < 16; i++) {

for (int j = 0; j < 16; j++) {

bodyArray[i][j] = 0;

}

}

lblWin.setText("");

}

public void reStart() // 遊戲重新開始

{

repaint();

gameInit();

}

public void enableGame(boolean e) // 設置組件狀態

{

b1.setEnabled(e);

b2.setEnabled(e);

ckbHB[0].setEnabled(e);

ckbHB[1].setEnabled(e);

}

public boolean gameWin1(int x, int y) // 判斷輸贏 橫

{

int x1, y1, t = 1;

x1 = x;

y1 = y;

for (int i = 1; i < 5; i++) {

if (x1 > 15) {

break;

}

if (bodyArray[x1 + i][y1] == bodyArray[x][y]) {

t += 1;

} else {

break;

}

}

for (int i = 1; i < 5; i++) {

if (x1 < 1) {

break;

}

if (bodyArray[x1 - i][y1] == bodyArray[x][y]) {

t += 1;

} else {

break;

}

}

if (t > 4) {

return true;

} else {

return false;

}

}

public boolean gameWin2(int x, int y) // 判斷輸贏 豎

{

int x1, y1, t = 1;

x1 = x;

y1 = y;

for (int i = 1; i < 5; i++) {

if (x1 > 15) {

break;

}

if (bodyArray[x1][y1 + i] == bodyArray[x][y]) {

t += 1;

} else {

break;

}

}

for (int i = 1; i < 5; i++) {

if (x1 < 1) {

break;

}

if (bodyArray[x1][y1 - i] == bodyArray[x][y]) {

t += 1;

} else {

break;

}

}

if (t > 4) {

return true;

} else {

return false;

}

}

public boolean gameWin3(int x, int y) // 判斷輸贏 左斜

{

int x1, y1, t = 1;

x1 = x;

y1 = y;

for (int i = 1; i < 5; i++) {

if (x1 > 15) {

break;

}

if (bodyArray[x1 + i][y1 - i] == bodyArray[x][y]) {

t += 1;

} else {

break;

}

}

for (int i = 1; i < 5; i++) {

if (x1 < 1) {

break;

}

if (bodyArray[x1 - i][y1 + i] == bodyArray[x][y]) {

t += 1;

} else {

break;

}

}

if (t > 4) {

return true;

} else {

return false;

}

}

public boolean gameWin4(int x, int y) // 判斷輸贏 左斜

{

int x1, y1, t = 1;

x1 = x;

y1 = y;

for (int i = 1; i < 5; i++) {

if (x1 > 15) {

break;

}

if (bodyArray[x1 + i][y1 + i] == bodyArray[x][y]) {

t += 1;

} else {

break;

}

}

for (int i = 1; i < 5; i++) {

if (x1 < 1) {

break;

}

if (bodyArray[x1 - i][y1 - i] == bodyArray[x][y]) {

t += 1;

} else {

break;

}

}

if (t > 4) {

return true;

} else {

return false;

}

}

}

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