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求壹條用鼠標的FLASH代碼遊泳的魚,請掌握。

元件1,連接名稱:yt。

組件2,連接名稱:ys

組件3尾部,連接名稱:yz

主場景幀1代碼:

this.attachMovie("yt "," xy0 ",21);

for(I = 1;我& lt21;i++){

if(i == 13){

this.attachMovie("yz "," xy"+i,I);

}否則{

this.attachMovie("ys "," xy"+i,I);

}

Cys = eval(" xy "+I);

賽斯。_ y scale-= I * 5;

賽斯。_ xscale-= I * 5;

}

框架2代碼:

ytx = _xmouse - xy0。_ x;

yty = _ymouse - xy0。_ y;

ytz = Math.atan2(yty,ytx)*180/Math。PI;

xy0。_ rotation = ytz

xy0。_ x+= ytx/10;

xy0。_ y+= yty/10;

n = 21;

while(n & gt;0){

hys = eval(" xy "+n);

qys = eval(" xy "+(n-1));

ysx = qys。_x - hys。_ x;

ysy = qys。_y - hys。_ y;

ysz = Math.atan2(ysy,ysx)*180/Math。PI;

hys。_ rotation = ysz

hys。_x = qys。_ x;

hys。_y = qys。_ y;

n-;

}

框架3代碼:

gotoAndPlay(2);

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