組件2,連接名稱:ys
組件3尾部,連接名稱:yz
主場景幀1代碼:
this.attachMovie("yt "," xy0 ",21);
for(I = 1;我& lt21;i++){
if(i == 13){
this.attachMovie("yz "," xy"+i,I);
}否則{
this.attachMovie("ys "," xy"+i,I);
}
Cys = eval(" xy "+I);
賽斯。_ y scale-= I * 5;
賽斯。_ xscale-= I * 5;
}
框架2代碼:
ytx = _xmouse - xy0。_ x;
yty = _ymouse - xy0。_ y;
ytz = Math.atan2(yty,ytx)*180/Math。PI;
xy0。_ rotation = ytz
xy0。_ x+= ytx/10;
xy0。_ y+= yty/10;
n = 21;
while(n & gt;0){
hys = eval(" xy "+n);
qys = eval(" xy "+(n-1));
ysx = qys。_x - hys。_ x;
ysy = qys。_y - hys。_ y;
ysz = Math.atan2(ysy,ysx)*180/Math。PI;
hys。_ rotation = ysz
hys。_x = qys。_ x;
hys。_y = qys。_ y;
n-;
}
框架3代碼:
gotoAndPlay(2);