當前位置:編程學習大全網 - 編程語言 - android開發中如何實現手寫輸入的記事本

android開發中如何實現手寫輸入的記事本

實現手寫功能的主要步驟:

1. 自定義兩個View,壹個是TouchView,用於在上面畫圖,另壹個是EditText,用於將手寫的字顯示在其中,並且,要將兩個自定義View通過FrameLayout幀式布局重疊在起,以實現全屏手寫的功能。

2 在TouchView中實現寫字,並截取畫布中的字以Bitmap保存。

3. 設置定時器,利用handle更新界面。

下面是實現的細節:

1. 手寫的界面設計:

如上圖所示,和上節的畫板界面壹致,底部分選項菜單欄,有5個選項,分別是調整畫筆大小,畫筆顏色,撤銷,恢復,以及清空,對於這些功能,之後幾節再實現。

布局文件activity_handwrite.xml

<!--?xml version=1.0 encoding=utf-8?-->

<relativelayout android:background="@android:color/white" android:layout_height="match_parent" android:layout_width="match_parent" xmlns:android="/apk/res/android"><imageview android:layout_above="@+id/paintBottomMenu" android:layout_height="wrap_content" android:layout_width="match_parent" android:src="@drawable/line">?

</imageview></relativelayout>

可以看出,裏面有兩個自定義view,並且通過FrameLayout重疊在壹起。

先來看com.example.notes.LineEditText,這個其實和添加記事中的界面壹樣,就是自定義EditText,並且在字的下面畫壹條線。

LineEditText.java

public class LineEditText extends EditText {

private Rect mRect;

private Paint mPaint;

?

public LineEditText(Context context, AttributeSet attrs) {

// TODO Auto-generated constructor stub

super(context,attrs);

mRect = new Rect();

mPaint = new Paint();

mPaint.setColor(Color.GRAY);

}

?

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

//得到EditText的總行數

int lineCount = getLineCount();

Rect r = mRect;

Paint p = mPaint;

//為每壹行設置格式?

for(int i = 0; i < lineCount;i++){

//取得每壹行的基準Y坐標,並將每壹行的界限值寫到r中

int baseline = getLineBounds(i, r);

//設置每壹行的文字帶下劃線

canvas.drawLine(r.left, baseline+20, r.right, baseline+20, p);

}

}

}

另壹個就是com.example.notes.TouchView,實現了繪制,及定時更新界面的功能,具體看代碼

TouchView.java

public class TouchView extends View {

private Bitmap ?mBitmap,myBitmap;

private Canvas ?mCanvas;

private Path mPath;

private Paint ? mBitmapPaint;

private Paint mPaint;

private Handler bitmapHandler;

GetCutBitmapLocation getCutBitmapLocation;

private Timer timer;

DisplayMetrics dm;

private int w,h;

public TouchView(Context context) {

super(context);

dm = new DisplayMetrics();

((Activity) context).getWindowManager().getDefaultDisplay().getMetrics(dm);

w = dm.widthPixels;

h = dm.heightPixels;

initPaint();

}

?

public TouchView(Context context, AttributeSet attrs) {

super(context,attrs);

dm = new DisplayMetrics();

((Activity) context).getWindowManager().getDefaultDisplay().getMetrics(dm);

w = dm.widthPixels;

h = dm.heightPixels;

initPaint();

}

//設置handler

public void setHandler(Handler mBitmapHandler){

bitmapHandler = mBitmapHandler;

}

?

//初始化畫筆,畫布

private void initPaint(){

mPaint = new Paint();

mPaint.setAntiAlias(true);

mPaint.setDither(true);

mPaint.setColor(0xFF00FF00);

mPaint.setStyle(Paint.Style.STROKE);

mPaint.setStrokeJoin(Paint.Join.ROUND);

mPaint.setStrokeCap(Paint.Cap.ROUND);

mPaint.setStrokeWidth(15); ?

getCutBitmapLocation = new GetCutBitmapLocation();

?

//畫布大小?

mBitmap = Bitmap.createBitmap(w, h,?

Bitmap.Config.ARGB_8888);

mCanvas = new Canvas(mBitmap); ?//所有mCanvas畫的東西都被保存在了mBitmap中

?

mCanvas.drawColor(Color.TRANSPARENT);

mPath = new Path();

mBitmapPaint = new Paint(Paint.DITHER_FLAG);

timer = new Timer(true);

}

?

/**

?* 處理屏幕顯示

?*/

Handler handler = new Handler(){

public void handleMessage(Message msg) {

switch (msg.what) {

case 1:?

myBitmap = getCutBitmap(mBitmap);?

Message message = new Message();

message.what=1;

Bundle bundle = new Bundle();;

bundle.putParcelable(bitmap,myBitmap);

message.setData(bundle);

bitmapHandler.sendMessage(message);

RefershBitmap();

break;

}

super.handleMessage(msg);

}

};

?

/**

?* 發送消息給handler更新ACTIVITY ?

?*/

TimerTask task = new TimerTask() {

public void run() {

Message message = new Message();

message.what=1;

Log.i(線程, 來了);

handler.sendMessage(message);

}

};

?

//切割畫布中的字並返回

public Bitmap getCutBitmap(Bitmap mBitmap){

//得到手寫字的四周位置,並向外延伸10px

float cutLeft = getCutBitmapLocation.getCutLeft() - 10;

float cutTop = getCutBitmapLocation.getCutTop() - 10;

float cutRight = getCutBitmapLocation.getCutRight() + 10;

float cutBottom = getCutBitmapLocation.getCutBottom() + 10;

?

cutLeft = (0 > cutLeft ? 0 : cutLeft);

cutTop = (0 > cutTop ? 0 : cutTop);

?

cutRight = (mBitmap.getWidth() < cutRight ? mBitmap.getWidth() : cutRight);

cutBottom = (mBitmap.getHeight() < cutBottom ? mBitmap.getHeight() : cutBottom);

?

//取得手寫的的高度和寬度?

float cutWidth = cutRight - cutLeft;

float cutHeight = cutBottom - cutTop;

?

Bitmap cutBitmap = Bitmap.createBitmap(mBitmap, (int)cutLeft, (int)cutTop, (int)cutWidth, (int)cutHeight);

if (myBitmap!=null ) {

myBitmap.recycle();

myBitmap= null;

}

?

return cutBitmap;

}

?

//刷新畫布

private void RefershBitmap(){

initPaint();

invalidate();

if(task != null)

task.cancel();

}

?

@Override

protected void onDraw(Canvas canvas) {

canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint); //顯示舊的畫布 ?

canvas.drawPath(mPath, mPaint); ?//畫最後的path

}

?

private float mX, mY;

private static final float TOUCH_TOLERANCE = 4;

?

?//手按下時

private void touch_start(float x, float y) {

mPath.reset();//清空path

mPath.moveTo(x, y);

mX = x;

mY = y;

if(task != null)

task.cancel();//取消之前的任務

task = new TimerTask() {

?

@Override

public void run() {

Message message = new Message();

message.what=1;

Log.i(線程, 來了);

handler.sendMessage(message);

}

};

getCutBitmapLocation.setCutLeftAndRight(mX,mY);

}

//手移動時

private void touch_move(float x, float y) {

float dx = Math.abs(x - mX);

float dy = Math.abs(y - mY);

if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {

mPath.quadTo(mX, mY, x, y);

// mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);//源代碼是這樣寫的,可是我沒有弄明白,為什麽要這樣?

mX = x;

mY = y;

if(task != null)

task.cancel();//取消之前的任務

task = new TimerTask() {

?

@Override

public void run() {

Message message = new Message();

message.what=1;

Log.i(線程, 來了);

handler.sendMessage(message);

}

};

getCutBitmapLocation.setCutLeftAndRight(mX,mY);

}

}

//手擡起時

private void touch_up() {

//mPath.lineTo(mX, mY);

mCanvas.drawPath(mPath, mPaint);

mPath.reset();

?

if (timer!=null) {

if (task!=null) {

task.cancel();

task = new TimerTask() {

public void run() {

Message message = new Message();

message.what = 1;

handler.sendMessage(message);

}

};

timer.schedule(task, 1000, 1000); ? //2200秒後發送消息給handler更新Activity

}

}else {

timer = new Timer(true);

timer.schedule(task, 1000, 1000); ? //2200秒後發送消息給handler更新Activity

}

?

}

?

//處理界面事件

@Override

public boolean onTouchEvent(MotionEvent event) {

float x = event.getX();

float y = event.getY();

?

switch (event.getAction()) {

case MotionEvent.ACTION_DOWN:

touch_start(x, y);

invalidate(); //刷新

break;

case MotionEvent.ACTION_MOVE:

touch_move(x, y);

invalidate();

break;

case MotionEvent.ACTION_UP:

touch_up();

invalidate();

break;

}

return true;

}

}

這裏面的難點就是利用TimerTask和Handle來更新界面顯示,需要在onTouchEvent的三個事件中都要通過handle發送消息來更新顯示界面。

接下來就是在activity裏通過handle來得到繪制的字,並添加在editText中。

關於配置底部菜單,以及頂部標題欄,這裏不再贅述,直接如何將繪制的字得到,並添加在edittext中:

得到繪制字體的Bitmap

//處理界面

Handler handler = new Handler(){

?@Override

?public void handleMessage(Message msg) {

?super.handleMessage(msg);

?

?Bundle bundle = new Bundle();

?bundle = msg.getData();

?Bitmap myBitmap = bundle.getParcelable(bitmap);?

?InsertToEditText(myBitmap);

?}

};

其中myBitmap就是取得的手寫字,保存在Bitmap中, InsertToEditText(myBitmap);是將該圖片添加在edittext中,具體如下:

1

private LineEditText et_handwrite;

1

et_handwrite = (LineEditText)findViewById(R.id.et_handwrite);

//將手寫字插入到EditText中

private void InsertToEditText(Bitmap mBitmap){

?

?int imgWidth = mBitmap.getWidth();

?int imgHeight = mBitmap.getHeight();

?//縮放比例

?float scaleW = (float) (80f/imgWidth);

?float scaleH = (float) (100f/imgHeight);

?

?Matrix mx = new Matrix();

?//對原圖片進行縮放

?mx.postScale(scaleW, scaleH);

?

?mBitmap = Bitmap.createBitmap(mBitmap, 0, 0, imgWidth, imgHeight, mx, true);

?//將手寫的字插入到edittext中

?SpannableString ss = new SpannableString(1);

?ImageSpan span = new ImageSpan(mBitmap, ImageSpan.ALIGN_BOTTOM);

?ss.setSpan(span, 0, 1, Spannable.SPAN_INCLUSIVE_EXCLUSIVE);

?et_handwrite.append(ss);

}

  • 上一篇:請各位《天之痕》大蝦幫我解決壹下以下問題~~`
  • 下一篇:手機網站問題?用什麽軟件可以寫手機網站?哪裏可以買到手機網站空間和域名?建設壹個移動網站有什麽要求?
  • copyright 2024編程學習大全網