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#include <math.h>
#include <GL/glut.h>
#include <stdlib.h>
int winWidth, winHeight;
float angle = 0.0, axis[3], trans[3];
bool trackingMouse = false;
bool redrawContinue = false;
bool trackballMove = false;
GLfloat vertices[][3] = {
{-1.0,-1.0,-1.0}, {1.0,-1.0,-1.0}, {1.0,1.0,-1.0}, {-1.0,1.0,-1.0},
{-1.0,-1.0,1.0}, {1.0,-1.0,1.0}, {1.0,1.0,1.0}, {-1.0,1.0,1.0}
};
GLfloat colors[][3] = {
{0.0,0.0,0.0}, {1.0,0.0,0.0}, {1.0,1.0,0.0}, {0.0,1.0,0.0},
{0.0,0.0,1.0}, {1.0,0.0,1.0}, {1.0,1.0,1.0}, {0.0,1.0,1.0}
};
void polygon(int a, int b, int c , int d, int face)
{
glBegin(GL_POLYGON);
glColor3fv(colors[a]);
glVertex3fv(vertices[a]);
glColor3fv(colors[b]);
glVertex3fv(vertices[b]);
glColor3fv(colors[c]);
glVertex3fv(vertices[c]);
glColor3fv(colors[d]);
glVertex3fv(vertices[d]);
glEnd();
}
void colorcube(void)
{
polygon(1,0,3,2,0);
polygon(3,7,6,2,1);
polygon(7,3,0,4,2);
polygon(2,6,5,1,3);
polygon(4,5,6,7,4);
polygon(5,4,0,1,5);
}
float lastPos[3] = {0.0F, 0.0F, 0.0F};
int curx, cury;
int startX, startY;
void trackball_ptov(int x, int y, int width, int height, float v[3])
{
float d, a;
v[0] = (2.0F*x - width) / width;
v[1] = (height - 2.0F*y) / height;
d = (float) sqrt(v[0]*v[0] + v[1]*v[1]);
v[2] = (float) cos((3.1415926/2.0F) * ((d < 1.0F) ? d : 1.0F));
a = 1.0F / (float) sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
v[0] *= a;
v[1] *= a;
v[2] *= a;
}
void mouseMotion(int x, int y)
{
float curPos[3], dx, dy, dz;
trackball_ptov(x, y, winWidth, winHeight, curPos);
if(trackingMouse)
{
dx = curPos[0] - lastPos[0];
dy = curPos[1] - lastPos[1];
dz = curPos[2] - lastPos[2];
if (dx || dy || dz) {
angle = 180.0/3.1415926 * sqrt(dx*dx + dy*dy + dz*dz);
axis[0] = lastPos[1]*curPos[2] - lastPos[2]*curPos[1];//叉積
axis[1] = lastPos[2]*curPos[0] - lastPos[0]*curPos[2];
axis[2] = lastPos[0]*curPos[1] - lastPos[1]*curPos[0];
lastPos[0] = curPos[0];
lastPos[1] = curPos[1];
lastPos[2] = curPos[2];
}
}
glutPostRedisplay();
}
void startMotion(int x, int y)
{
trackingMouse = true;
redrawContinue = false;
startX = x; startY = y;
curx = x; cury = y;
trackball_ptov(x, y, winWidth, winHeight, lastPos);
trackballMove=true;
}
void stopMotion(int x, int y)
{
trackingMouse = false;
if (startX != x || startY != y) {
redrawContinue = true;
} else {
angle = 0.0F;
redrawContinue = false;
trackballMove = false;
}
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if (trackballMove)
{
glRotatef(angle, axis[0], axis[1], axis[2]);
}
colorcube();
glutSwapBuffers();
}
void mouseButton(int button, int state, int x, int y)
{
if(button==GLUT_RIGHT_BUTTON) exit(0);
if(button==GLUT_LEFT_BUTTON) switch(state)
{
case GLUT_DOWN:
y=winHeight-y;
startMotion(x,y);
break;
case GLUT_UP:
stopMotion(x,y);
break;
}
}
void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
winWidth = w;
winHeight = h;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
glOrtho(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w,
2.0 * (GLfloat) h / (GLfloat) w, -10.0, 10.0);
else
glOrtho(-2.0 * (GLfloat) w / (GLfloat) h,
2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0, -10.0, 10.0);
glMatrixMode(GL_MODELVIEW);
}
void spinCube()
{
if (redrawContinue) glutPostRedisplay();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(500, 500);
glutCreateWindow("colorcube");
glutReshapeFunc(myReshape);
glutDisplayFunc(display);
glutIdleFunc(spinCube);
glutMouseFunc(mouseButton);
glutMotionFunc(mouseMotion);
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-2.0, 2.0, -2.0, 2.0, -2.0, 2.0);
glMatrixMode(GL_MODELVIEW);
glutMainLoop();
}