AA:=MA((2*CLOSE+HIGH+LOW)/4,5);
通1:=AA*102/100;
通2:=AA*(200-102)/100;
CC:=ABS((2*CLOSE+HIGH+LOW)/4-MA(CLOSE,20))/MA(CLOSE,20);
DD:=DMA(CLOSE,CC);
上:=(1+7/100)*DD;
下:=(1-7/100)*DD;
中:=(上+下)/2;
A0:=(L+H+C*2)/4;
A1:=EMA(A0,14);
A2:=EMA(A0,25);
A1X:=(A1-REF(A1,1))/REF(A1,1)*100;
A2X:=(A2-REF(A2,1))/REF(A2,1)*100;
出擊:=IF(A1X>=0 AND BARSLAST(CROSS(A1X,0))>0,REF((C+O)/2,BARSLAST(CROSS(A1X,0))),DRAWNULL);
逃遁:=IF(A1X<0 AND BARSLAST(CROSS(0,A1X))>0,REF((C+O)/2,BARSLAST(CROSS(0,A1X))),DRAWNULL);
盈10%:=IF(A1X>=0 AND H>=REF(A0,BARSLAST(CROSS(A1X,0)))*1.1,REF((C+O)/2,BARSLAST(CROSS(A1X,0)))*1.1,DRAWNULL);
盈20%:=IF(A1X>=0 AND H>=REF(A0,BARSLAST(CROSS(A1X,0)))*1.2,REF((C+O)/2,BARSLAST(CROSS(A1X,0)))*1.2,DRAWNULL);
盈30%:=IF(A1X>=0 AND H>=REF(A0,BARSLAST(CROSS(A1X,0)))*1.3,REF((C+O)/2,BARSLAST(CROSS(A1X,0)))*1.3,DRAWNULL);
盈40%:=IF(A1X>=0 AND H>=REF(A0,BARSLAST(CROSS(A1X,0)))*1.4,REF((C+O)/2,BARSLAST(CROSS(A1X,0)))*1.4,DRAWNULL);
盈50%:=IF(A1X>=0 AND H>=REF(A0,BARSLAST(CROSS(A1X,0)))*1.5,REF((C+O)/2,BARSLAST(CROSS(A1X,0)))*1.5,DRAWNULL);
鐵:=IF(A1X>=0,A1,DRAWNULL);
律:=IF(A1X<0 AND A2X<0,A1,DRAWNULL);
LC:=REF(CLOSE,1);
RSI5:=((SMA(MAX((CLOSE - LC),0),5,1) / SMA(ABS((CLOSE - LC)),5,1)) * 100);
TR1:=SUM(MAX(MAX((HIGH - LOW),ABS((HIGH - REF(CLOSE,1)))),ABS((LOW - REF(CLOSE,1)))),10);
HD:=(HIGH - REF(HIGH,1));
LD:=(REF(LOW,1) - LOW);
DMP:=SUM(IF(((HD > 0) AND (HD > LD)),HD,0),10);
DMM:=SUM(IF(((LD > 0) AND (LD > HD)),LD,0),10);
PDI:=((DMP * 100) / TR1);
MDI:=((DMM * 100) / TR1);
ADX:=MA(((ABS((MDI - PDI)) / (MDI + PDI)) * 100),5);
AV:=(RSI5 + ADX);
DXR:=(((ADX + REF(ADX,5)) / 2) + RSI5);
WR10:=((100 * (HHV(HIGH,10) - CLOSE)) / (HHV(HIGH,10) - LLV(LOW,10)));
NEWVOL:=(RSI5 - WR10);
松班買入:=(AV + NEWVOL);
CROSS(松班買入,-5);